The WoTLK Modding Framework
Learn about writing clientside interfaces using Lua or TypeScript
Common issues and compatibility information about the 3.3.5a client
Documentation for the datascripting conventions in TSWoW
Advanced configurations for running multiple realms and patches
TSWoW IDs and how they work
Scripting the server with TypeScript
Organizing your work into modules and sub-modules
Transports
Set up profiling to find what’s slowing your server down
Learn how to extend the core with your own custom LiveScript events and functions
Moving your existing project to TSWoW
Automatic bot farming with TypeScript