const TABLE_NAME_KILLSTREAK = "playerkillstreak";
@CharactersTable
class PlayerKillstreak extends DBTable {
constructor(playerGUID: uint32) {
super();
this.playerGUID = playerGUID;
}
@PrimaryKey
playerGUID: uint32 = 0;
@Field
killCount: int32 = 0;
}
export function Killstreaks(events: TSEventHandlers) {
events.Player.OnPVPKill((killer,killed)=>{
let killCount = killer.GetData().GetObject<PlayerKillstreak>(TABLE_NAME_KILLSTREAK,new PlayerKillstreak(killer.GetGUIDLow())).killCount++
killed.GetData().GetObject<PlayerKillstreak>(TABLE_NAME_KILLSTREAK,new PlayerKillstreak(killed.GetGUIDLow())).killCount = 0
SendWorldMessage("|cffff0000[KillTracker] " + killer.GetName() + "|r Has Murdered |cffff0000"+killed.GetName() + "|r In Cold Blood. Current killstreak of "+(killCount+1))
killer.GetData().GetObject<PlayerKillstreak>(TABLE_NAME_KILLSTREAK, new PlayerKillstreak(killer.GetGUIDLow())).save();
killed.GetData().GetObject<PlayerKillstreak>(TABLE_NAME_KILLSTREAK, new PlayerKillstreak(killed.GetGUIDLow())).save();
});
}