Levelup Messages + Item/Gold Rewards
export function onLevel(events: TSEventHandlers) {
events.Player.OnLevelChanged((player,oldLevel)=>{
player.SendAreaTriggerMessage("Congrats on leveling up to "+player.GetLevel()+"!")
let level: int = player.GetLevel()
if(level%5 == 0){
player.ModifyMoney(100)
player.AddItem(20880,level/5)
}
if(level == 80){
player.SendBroadcastMessage("|cffffffff[LevelTracker]|r "+player.GetName() + " Has Reached Max Level! Congrats "+ player.GetName()+" on reaching "+player.GetLevel()+"!")
}
});
}