export function manaSystem(events: TSEventHandlers) {
events.Player.OnCreatureKill((killer,killed)=>{
let rand = randNum(100000);
let Synthesized = 1
let Purified = 1
let Pristine = 1
let Unstable = 1
let Wild = 1
if(rand <= 1){
killed.GetLoot().AddItem(Wild,1,1)
}else if(rand < 500){
killed.GetLoot().AddItem(Unstable,1,1)
}else if(rand < 1000){
killed.GetLoot().AddItem(Pristine,1,1)
}else if(rand < 10000){
killed.GetLoot().AddItem(Purified,1,2)
}else if(rand == 50000){
killed.GetLoot().AddItem(Synthesized,1,3)
}
})
}
function randNum(max: uint32):uint32 {
return Math.floor(Math.random() * max);
}